Spirit Stone Noback

“And to those that gather the stones almighty, shall come the ultimate power. Wyld and Purity.”

The Brilliant Fool

Spirit Stones are mysterious chunks of ore that channel the power of the Wyld. Sana of the Bear Clan uses a spirit stone as a magical focus on her staff.

Spirit Stone VictoryEdit

To achieve a spirit stone victory, the player must collect 4 spirit stones through any means, enter the palace (either by beating a peril, using a space with no peril, or getting in via your last quest 'enter the palace') and simply click on the king on your next turn. There will be no battle and you will win the game. Be careful as you will get a bounty upon breaching the palace grounds and other players are also likely to try to kill or displace you while you wait for your next turn. This is a good strategy for players with low combat skills and high body or anybody who managed to get one or two spirit stones early on in the game.


Once you have collected +4 Spirit Stones, survival is the key. The blessing of that many Spirit Stones comes at a price, in that you will be under constant watch by the other players, who will stop at nothing to keep you away from the palace. Allowing a Spirit Walker (one who owns +4 Stones) to enter the palace unchecked could very well mean the end of the game, thus the opposition will stock up on Spell Cards to hinder you whilst making their own way into the palace.

Buffs are very important at this time of the game. The Body buff Bark Skin will give extra points of Body, allowing more health to spare when hit with spells. Cards like Hot Rot Wine and Haste are important as well, since players may also try bringing a Hidden Trap, Wall of Thorns or Tanglevine upon you.

Once you breach the palace, Action Points will not matter as much as before. Equipping one or two Heavy Plate Armours will help immensely if attacked; other shield items will work as well. As there is no battle against the King, you don't have to stock up on offensive items.

Another thing to note is that being a Spirit Walker makes it impossible to gain Rot, and any time you would gain a point you instead take one point of damage. That allows usage of certain powerful Rot cards, such as Leech, to be used without the usual long-term consequences. Banes will ignore you, and can themselves be cleansed and killed instantly by spending one AP.

Finding Spirit StonesEdit

Spirit stones are acquired in the following various ways:

- A single Spirit Stone will appear on a random Stone Circle during night turns. The first Hero to arrive at the Stone Circle claims it for the rest of the game. (Note: There is only ever one Spirit Stone on the board at a time, and it must be claimed in order for another one to crystallize.)

- Quest rewards. If you chose a quest with a spirit stone reward, you will be given the option to take a risk to get a spirit stone as well as your other rewards. If you fail, you will suffer one of various things. The chance of success is your current stat of the skill that you are leveling up (i.e. wits) * 10%

- There is a fairly rare Spell Card (Crystallize) that will allow you to summon a Spirit Stone for 6 Magic.

- Random Events. The rare Random Event "The Ancients" (encountered very rarely on Stone Circles at night) will present the Hero with three choices, one of which will award them a Spirit Stone. Another random event called "Whiteshadow's Gift" will also give three options; the choice "Knowledge" will award a Spirit Stone, and the Hero will also gain 1 point of Rot.