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Simeon's Arms
To Be Added
Trickery Card Trickery Card
Symbol Sun
Cost 1 Gold
Peril Rating -
Artwork Adam Duncan

Text[]

Action[]

Next Dawn/Dusk a Merchant arrives with a choice of three Items.

Flavor[]

"Sss-words? Sss-hields? Sss-pears? Whatever you need, Sss-imeon sss-tocks it." - Simeon

Tactics[]

This card is relatively cheap to play, and if there's a settlement nearby it's often worth taking a flyer on it - many equippable items are quite useful, most notably Battle Armour, Chainmail Shirt, or even a clutch Longbow - worst case scenario, it burns a card for 1 Gold, provided your rivals aren't nearby.

Play it to a settlement that you plan to visit next turn, as close to Dawn/Dusk as you can muster, and away from rivals, especially those that are ahead of you in the turn order. This card is more reliable in the hands of players early in the turn order than late, as they do not need to contend with rivals having a turn knowing that Simeon's Arms is available on a tile. If you are standing on the tile where Simeon's Arms has been played off-turn, expect nearby rivals to consider attacking you, and be equipped appropriately.

In a pinch, Simeon's Arms can be used as an inexpensive way to dissuade a powerful rival from attacking you by luring them toward the equipment instead, and possibly even curry favor with them - especially good if you can do this while also getting a equipment yourself.

If another player plays Simeon's Arms, consider if you have ways to disrupt them or get a equipment yourself, such as with Teleport or an old-fashioned brawl.

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