Armello Wiki
Roxy's Recruiting
To Be Added
Trickery Card Trickery Card
Symbol Moon
Cost 4 Gold
Peril Rating -
Artwork Adam Duncan



Next Dawn/Dusk a Merchant arrives with a choice of two Followers.


"Look, love. Ain't nothin' more tragic than a merc without a master. For a fee, I can fix that." - Roxy Marmalade


This card is quite expensive at 4 Gold, but it has a potentially lucrative Follower card payout.. if you can get it. If you have plenty of Gold and are looking for a way to translate that into an advantage, Roxy's Recruiting is a great play; if you're strapped for Gold, there are more reliable ways to get equipped, such as Battle Armour or Chainmail Shirt.

Play it to a settlement you plan to visit next turn, as close to Dawn/Dusk as you can muster, and away from rivals, especially those ahead of you in the turn order. This card is more reliable in the hands of players early in the turn order than late, as they do not need to contend with rivals having a turn knowing that Roxy's Recruiting is available on a tile. If you are standing on the tile where Roxy's Recruiting has been played off-turn, expect nearby rivals to strongly consider attacking you, and be equipped appropriately.

In a pinch, Roxy's Recruiting can be used as an expensive way to dissuade a powerful rival from attacking you by luring them toward the Follower instead, and possibly even curry favor with them - especially good if you can do this while also getting a Follower yourself.

If another player plays Roxy's Recruiting, consider if you have ways to disrupt them or get a Follower yourself, such as with Teleport or an old-fashioned brawl.


In the illustration, the Followers sit behind Roxy on the bar, and from left to right are Berserker(his mace is under the text), Spy Master(Her red cloak is visible at the edge), Warlock, Blacksmith, Squire, Bard, Apothecary, and The Stranger. However, Apothecary and The Stranger can't be recruited from Roxy's Recruiting.