Armello Wiki
Betty's Bargain Brews
To Be Added
Trickery Card Trickery Card
Symbol Moon
Cost 1 Gold
Peril Rating -
Artwork Ruth Bosch



Next Dawn/Dusk a Merchant arrives with a choice of three Consumables.


"Whadda'ya mean 'stolen'? Those marks don't mean King's property. They mean half price." - A Legitimate Entrepreneur


This card is relatively cheap to play, and if there's a settlement nearby it's often worth taking a flyer on it - many consumable items are quite useful, most notably Hot Rot Wine and healing items like Wyld Weed, or even Bubble Tea - worst case scenario, it burns a card for 1 Gold, provided your rivals aren't nearby.

Play it to a settlement that you plan to visit next turn, as close to Dawn/Dusk as you can muster, and away from rivals, especially those that are ahead of you in the turn order. This card is more reliable in the hands of players early in the turn order than late, as they do not need to contend with rivals having a turn knowing that Betty's Bargain Brews is available on a tile. If you are standing on the tile where Betty's Bargain Brews has been played off-turn, expect nearby rivals to consider attacking you, and be equipped appropriately.

In a pinch, Betty's Bargain Brews can be used as an inexpensive way to dissuade a powerful rival from attacking you by luring them toward the consumable instead, and possibly even curry favor with them - especially good if you can do this while also getting a consumable yourself.

If another player plays Betty's Bargain Brews, consider if you have ways to disrupt them or get a consumable yourself, such as with Teleport or an old-fashioned brawl.