Armello Wiki
To Be Added
Trickery Card Trickery Card
Symbol Sun
Cost 2 Gold
Peril Rating -
Artwork Jerome Jacinto

Armistice is a Trickery Card. Upon the release of Version 1.2 of Armello, it is encountered during normal gameplay. It is an instant trickery card, which will take immediate effect once played on another Hero. It will produce a Sun die when burned in combat or in perils.



Pact: If either Pact member attacks the other, they'll be named a Traitor and the Pact is broken.


"Before kin and king, a vow sealed by blood, undone by blood." - Armistice Excerpt


The most common reason to play this is to deter a mightier rival from attacking you when they otherwise might, as being named a Traitor can often offset, or more, the Prestige gained from killing you. If it fails to deter them, you can claim the Traitor bounty if you manage to emerge victorious, making Armistice useful even in lategame situations where it won't prevent a combat.

It can also be used by Sylas to great effect - where he intentionally breaks his own Armistice, as Traitor status is given before the fight, activating his hero ability. (Conversely, it's probably not a good idea to play this pact on Sylas unless you have a death wish.)